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基本环境
阅读量:6311 次
发布时间:2019-06-22

本文共 2439 字,大约阅读时间需要 8 分钟。

OpenGL ES 桌面实现

 

Hardware
Feature Levels
Example devices What does ANGLE support?
11_1
11_0
10_1
Modern Desktop PCs
Surface Pros
OpenGL ES 2.0
OpenGL ES 3.0
10_0   OpenGL ES 2.0
9_3 Windows Phones OpenGL ES 2.0 (except )
9_2
9_1
Surface RT OpenGL ES 2.0 (via software emulation)
None Raspberry Pi 2 OpenGL ES 2.0 (via software emulation)

 

OpenGL ES 对应的OpenGL 

 

OpenGL ES 支持平台

OpenGL ES 2.0

Supported by:

  • The Android platform since Android 2.0 through NDK and Android 2.2 through Java
  •  on  with  and compatible  graphics card.
  • Apple  5 or later in , ,  3GS or later, and  3rd generation or later
  •  devices with  7.0 and , as well as the 
  • Various  phones (such as ^3 based ,  based , and  based )
  • Palm , using the Plug-in Development Kit
  • The  console
  • The 
  • The 
  • Various  mobile phones (such as the )
  • Web browsers ()
  • The  console
  • Android Smartphones and Tablets with Graphic-Chip Mali 200-, 300-, 400-Series

OpenGL ES 3.0

Supported by:

  • Android since version 4.3, on devices with appropriate hardware and drivers, including:
    • /
    •  (Snapdragon version)
    • /ZL
  • iOS since version 7, on devices including:
  • BlackBerry 10 OS since version 10.2, on devices including:

Supported by some recent versions of these GPUs:

  •  300 and 400 series (, , , )
  •  T600 series onwards (Android, ,  7)
  •  Series6 (, Linux)
  •  (Android,  10.8.3, Windows 7)
  •  (Android, Linux, Windows 7)
  •  (Linux)

安卓平台图形接口

# openGL Supportability # platform         status #   (0 12)           ES2/ES3 not supported #   [12, 18)         ES2 only; for ES3, app do dynamic load/detection #                    this applies to the situations that: #                        - minimum API is set to less than 18. In this case #                          there is no ES3 header/lib support inside NDK #                        - the built APK might be running on newer API phones #                    with dynamic loading of ES3, the same APK would still be able #                    to use ES3. Otherwise, app would stuck with ES2 even phone is #                    is newer than the minimum API level (for example, Android-27 etc). # #   [18, 24)         ES2 & ES3 #                    If app is built to only support API-18 or later, #                    set minimum api level to 18 is good enough, NDK supprts ES3 #                    with the right header and lib files. No need to use ES3 dynamic #                    detection. #   [24, infinite)   ES2 & ES3 & Vulkan

 2018 04 23 设备支持状况

转载于:https://www.cnblogs.com/Searchor/p/6855778.html

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